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-=> Quoting John Dailey to Scott Adams <=-
SA> JD> With that decided, it's a simple matter of using a bitmapped VGA
SA> JD> to display the range of old PC ASCII characters.
SA> Yeah if it works though :). Instead of byte values just do a unit
SA> to replace Red for the byte value. :)
SA> Something like that. Or is it like HTML color values where you have
SA> to tweak them to work?
JD> No, it's easy. The font characters are stored in the font file in the
JD> same order as the IBM ASCII set. Ie, font character 0 is the smiley
JD> face, 2 is the filled in simley face, the 65th is the ltter A, etc.
JD> All I have to do is set the font to my font and the ASCII displays
JD> perfectly.
That sounds easy then.
JD> All I have to do is finish making a True-type/vector based version of
JD> the ASCII set and I'm set.
Yeah interesting work. I recall doing graphic fonts back in
the early '90s on some games and creating them and using
them in programs. A bear at times. Since there were no
great editors or font packages then.
... "You will need someone to watch your back" - Na'Toth
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