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echo: jdssoft
to: John Dailey
from: Scott Adams
date: 2004-04-22 23:44:30
subject: Re: JD...

-=> Quoting John Dailey to Scott Adams <=-

 SA>  JD> With that decided, it's a simple matter of using a bitmapped VGA
 SA>  JD> to display the range of old PC ASCII characters.
 SA> Yeah if it works though :).  Instead of byte values just do a unit
 SA> to replace Red for the byte value.  :)
 SA> Something like that. Or is it like HTML color values where you have
 SA> to tweak them to work?

 JD> No, it's easy.  The font characters are stored in the font file in the
 JD> same order as the IBM ASCII set.  Ie, font character 0 is the smiley
 JD> face, 2 is the filled in simley face, the 65th is the ltter A, etc. 
 JD> All I have to do is set the font to my font and the ASCII displays
 JD> perfectly.

        That sounds easy then.

 JD> All I have to do is finish making a True-type/vector based version of
 JD> the ASCII set and I'm set.

        Yeah interesting work.  I recall doing graphic fonts back in
        the early '90s on some games and creating them and using
        them in programs.  A bear at times.  Since there were no
        great editors or font packages then.






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