MD> you forgot the best part of the saturn:anime rpg's. With Magic Knights
MD> Rayeart, and the lunar games, along with hundreds of others, the saturn
MD> is heaven for anime fans.
Nah... it IS a good thing (if you're an anime fan), but the best highlight
of the Saturn is that almost every Sega arcade game gets ported to it - and
Sega's true expertise is in the arcade.
MD> and in response to virtula fighter, i like
MD> games like that. i'd rather play a fighting game slow enough that you
MD> have time to block and counterattack, rather than some dumb hyper
MD> fighting game where everything happens so fast, it's just a race to see
MD> who pulls off the mega-super-special move first.
I find it interesting that some of those fighting games are called such,
since you often don't actually fight at all. Killer Instinct was the worst
of this bunch; it was basically that old pocket game Simon, with 3D-rendered
graphics and vivid sound. In other words, it was a game of memorizing
sequences in order to win. The only strategy that was useful was knowing
WHICH combos would be best!
By the way, have you ever heard of the game Dead or Alive? I haven't
played it, but I hear it was much more deserving of attention than it
received. The main difference it had (beyond being more of a REAL fighting
game) was that, instead of a block button, you would use a hold button. So
if someone was trying to kick you, you could grab their leg and deliver a
counter-attack of your own. I imagine it forces you to think quite
differently!
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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