I suppose you might have read about what DirectX 6's DirectMusic is
supposed to offer in terms of sound. If not, here's a little info (courtesy
of Boot magazine, I believe)...
As I understand it, the "big thing" is that you won't necessarily have to
pre-mix sounds. You can segue more seamlessly from one piece of music to
another. I think it applies to MIDI, digital tracks (such as .MODs), and
maybe even Redbook audio.
Since Prey will likely come out after DirectX 6's release, do you think
you'll be able to take advantage of any features it might have? Sound is
often given scarce attention in games, but now you have an opportunity to do
something unique.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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