From: Reinier Zwitserloot
Subject: Re: 3D game engine for PB?
SteveBasic wrote:
> If I may put in my 2 cents worth...it seems that Reinier is under the
> impression because NASM is exactly what the industry specs say it should be
> that PowerBASIC should make its inline assembly compatable with NASM. The
> problem is that the market for assembly is dominated by MASM. It would be
> economic suicide to spend development dollars to make PowerBASIC
ompatable
> with the less popular NASM To paraphrase myself, since the assembler market
is
> dominated by MASM, that is where the money is at (I know Bob, you allready
said
> this).
Surely, SteveBasic! PB inline assembler syntax is indeed 'intel' type,
like MASM, with the minor syntactical difference of Using &h prefix
instead of the h suffix for hexadecimal, which is actually a lot easier
(don't have to worry about using a prefix zero!). I'm writing about a
bug, not syntax implementation. (That is, PB's internal linker has
problems with some standard OBJ files). This standard has been defined
by Microsoft, btw. Simple concern for one of my favorite dos tools! I'd
hate to see a bug in it, though under most circumstances you won't
notice it's there.
--
- Ray Zwitserloot.
R.Zwitserloot@antispam.BTInternet.com
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