From: brianster@aol.com (Brianster)
Subject: Re: 3D game engine for PB?
Ok, now I'm pretty confused here. I'm not a professioanl programmer on the
level you guys are and no very little about assembler. (I usually learn
something about it only when I see some code and I want to know how it
orks.)
But I'm really confused about what instruction PB's inline can handle. On
ne
had, if you're doing stright inline assembly programming, you have to conform
to the 8086 instruction set, right? If you want to use 32-bit instructions,
you need to link .obj files compiled in a seperate assembler compiler (Masm,
Tasm, Nasm...the debate rages on :)...) But, if I'm following this
orrectly,
everyone is saying that I can write 386 assembly code, put it in PB but just
put a !db in front of it and it will work? Somehow this seems a little to
easy
to me and I think I'm missing something here...
Brian
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