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echo: power_bas
to: ALL
from: GUY MACON
date: 1998-05-08 15:32:00
subject: Re: 3D game engine for PB

From: guymacon@deltanet.com (Guy Macon)
Subject: Re: 3D game engine for PB?
 
In article , 
R.Zwitserloot@antispam.BTInternet.com (Reinier Zwitserloot) wrote:
 
>Newsgroup traffic is one source. More than half tend to use NASM, then
>most vote for TASM. Few use MASM. That's mostly the amateur crowd,
>however. More use of TASM than MASM is a bit more obvious. TASM is
>faster, better, (Emulates MASM -AND- has IDEAL mode), and the binaries
>considerably smaller. I most definitely agree that most companies who do
>development have MASM *IF* they don't usually use assembler, only really
>bought it to have an assembler. However, as to people actually using
>assembler, TASM is the fairly obvious buy.
 
My situation is that I do everything in PBasic (for the Basic Stamp) or
PowerBasic (for the PC) with an ocasional dive into a short loop using
inline assembler when PB doesn't do exactly what I want.  All of this
is professional (programming robotics and CD/DVD palyers) with no limit
on money spent on hardware or software.  Would you still recomend TASM
for my situation?
 
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