DM> -=> Quoting Nick Andre to Dave Morrow <=-
DM>
DM> DM> net would be good for is lots of multi players. Like ten guys in
DM> DM> wcw vs nwo battle royale! (but I doubt the 64 can handle that!)
DM>
DM> NA> It can't. The cart can't hold that much data! I'm sure the
Playstation
DM> NA> can because of its ability to swap CD's during gameplay.
DM>
DM> It has nothing to do with DATA. I said ten people playing a battle
DM> royale in WCW vs NWo over the net. This has to do with the available
DM> Ram and cpu power.
CPU power? In the next paragraph, you write about how a slowdown would occure
if ten players were active!
DM> Playstaion only has 2 mb of ram and a 33MHZ 32 bitprocessor. N64 however
DM> has a 90MHZ 64 bit processor and 4 mb of Ram. So the 64 would handle it
DM> better. I said that I doubt 64 can handle that becuase ten players
DM> would cause slowdown. The cart doesn't need any additional data to do
DM> internet games. besides the internet protocols.
On a 90Mhz PC, the only thing that slows it down is Windows95. Games itself
don't seem to have any effect on the CPU. BUT, Internet protocols take up
ots
of coding in memory. Video games are not Unix machines, and have to emulate
one, or part of one.
Nick.
--- Renegade v5-11 Exp
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* Origin: Andre Computers OS/2 (1:252/0)
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