TIP: Click on subject to list as thread! ANSI
echo: video_games
to: DAVE MORROW
from: NICK ANDRE
date: 1998-04-17 20:53:00
subject: Re: State Of The N64

DM>  -=> Quoting Nick Andre to Dave Morrow <=-
DM> 
DM>  DM>  net would be good for is lots of multi players. Like ten guys in
DM>  DM>  wcw vs nwo battle royale! (but I doubt the 64 can handle that!)
DM> 
DM>  NA> It can't. The cart can't hold that much data! I'm sure the 
Playstation
DM>  NA> can  because of its ability to swap CD's during gameplay.
DM> 
DM>  It has nothing to do with DATA. I said ten people playing a battle
DM>  royale in WCW  vs NWo over the net. This has to do with the available
DM>  Ram and cpu power.
CPU power? In the next paragraph, you write about how a slowdown would occure
if ten players were active!
DM>  Playstaion only has 2 mb of ram and a 33MHZ 32 bitprocessor. N64 however
DM>  has a 90MHZ  64 bit processor and 4 mb of Ram. So the 64 would handle it
DM>  better. I said that I doubt 64 can handle that becuase ten players
DM>  would cause slowdown. The cart doesn't need any additional data to do
DM>  internet games. besides the internet protocols.
On a 90Mhz PC, the only thing that slows it down is Windows95. Games itself 
don't seem to have any effect on the CPU. BUT, Internet protocols take up 
ots
of coding in memory. Video games are not Unix machines, and have to emulate 
one, or part of one.
Nick.
--- Renegade v5-11 Exp
---------------
* Origin: Andre Computers OS/2 (1:252/0)

SOURCE: echomail via exec-pc

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.