Electronic Arts Ships Need For Speed III: Hot Pursuit
SAN MATEO, CALIF. (March 25) BUSINESS WIRE - March 25, 1998 -
Electronic Arts(tm), the world's largest independent interactive
entertainment software company, announces the release of Need For
Speed(tm) III: Hot Pursuit for the PlayStation(tm), the latest
addition to the popular, adrenaline-pumping realistic racing
franchise. Need For Speed returns with eight new, exotic supercars
that are based on their real life counterparts and a white-knuckle
turning twist... an intelligent law enforcement team dedicated to
stopping speeders at any cost.
Need for Speed III: Hot Pursuit is packed with new features for
players to test their racing skills. These include eight real-world
tracks set in a full 3-D environment; several short cuts and
alternate routes to discover on each of the tracks; five different
modes of gameplay with multiple options for racing fans of all types;
and highly detailed special effects, such as realistic lighting
reflections and glowing effects in both day and night time. Racers
can zoom down the open road in a choice of eight new licensed
supercars that are based on manufacturer specifications. The cars,
with top speeds over 200 m.p.h. and price tags as high as $1 million
include:
Ferrari 550 Maranello(tm)
Ferrari 355 F1(tm)
ITALDESIGN(tm)
Nazca C2(tm)
Lamborghini Diablo SV(tm)
Lamborghini Countach 25th(tm)
Jaguar(tm) XJR-15(tm)
Mercedes(tm)
CLK(tm)
GTR
Chevrolet Corvette(tm)
Each of the cars is supported by a slide presentation containing
photos of their real life counterparts and respective specifications
such as: weight, torque, horsepower, top speed, acceleration and
braking performance, engine type, handling characteristics and
manufacturer development history. "Need For Speed III: Hot Pursuit
will set the standards for what a great racing title needs to offer,"
said Hanno Lemke, the game's senior producer. "We're delivering what
racing buffs are screaming for – smart cops, high speed chases,
tracks that have a 'real' feel to them and several million dollars
worth of untouchable supercars they recognize but unfortunately will
rarely get the opportunity to see or test drive."
Need For Speed III: Hot Pursuit racers can select arcade or
simulation mode to scream through the game's tracks, all of which
boast real world themes. Players must earn the right to advance by
winning the first four tracks -- the tree-lined backroads of the
Hometown track which is reminiscent of New England, the colorful
canyon rimmed roads of the Southwest of Redrock Ridge, the curvy
mountain climbing open road of Rocky Pass and the slick strips,
avenues and winding coastlines of Atlantica evocative of Miami,
Florida. Only by winning the first four courses will the remaining
tracks – Country Woods, Atlantica, Lost Canyons, and The Summit –
become available.
The tracks, all of which can be raced backwards or in mirror mode
(left turns become right and vice versa), take on a new thrill
through the number of special effects visible in the game which
include: police lights that cast a red and blue glow onto the roadway
during a chase; night time driving complete with high and low beams;
rain that sprays off the tires, varying weather conditions that can
be randomly set; and thunder and lightening effects. In addition, the
game utilizes a real-time lighting model and reflective mapping on
the cars that adds another level of detail and richness to the 3-D
environment through headlights that shine on the roadway and
surrounding areas, sunlight that creates car shadows on the road, or
lights and environmental reflections off of cars. Hot Pursuit Mode:
Speed Now Has a Consequence Racers who dare to push the envelope with
bone-chilling speeds and slick moves in Hot Pursuit mode will
encounter multiple levels of police aggression from high speed chases
and road blocks to tire spikes. As in real life, the law enforcement
officers in Need For Speed mean business and will pull out all stops
to chase, pull over -- using dozens of recorded police commands, cite
and ultimately arrest all speeders including the player and/or his
Artificial Intelligence (AI) opponents. For example, if racers
continuously attempt to outrun the law, police will become more
aggressive and strategic with their arrest tactics by trying to ram
speeders off the road, calling in additional cops for back up, and
strategically placing road blocks and tire spikes up the road. In
addition to the police, even the opponents come with an attitude.
Because of the game's rich AI, each of the in-game challengers have
various personalities, which are reflected through their names. If a
player continuously cuts off the "Terror" opponent, "Terror" will
retaliate and make it his mission to knock you off the road with some
edgy moves of his own from honking to blocking or ramming.
The game is equipped with four additional game modes including:
"practice" where a player hones race skills around a track; "single
race" where the player competes in one race to the finish against one
or a group of opponents; "tournament" in which the player must win
each race in order to advance, with an ultimate goal of accessing
additional cars; and "knock out" where a player must avoid placing
last in order to stay in the race, and eventually win the bonus
track. Each of these modes is equipped with selectable options for
elements such as day and night time driving, setting different
amounts of traffic and tutor with navigator speech and on-screen
arrows for negotiating turns. Players can choose one of four
different camera views from a possible six when in-game, as well as
customizing their cars with different colors and multiple tuning
options such as adjusting gear ratios, suspension stiffness, engine
power, aerodynamics, brake settings and selecting between racing
skills, stock tires and rain tires.
Final touches that complement the game are the two-player
horizontally split screen; a frame rate of 30 frames per second in
single player, which provides a smooth, fast sensation of speed, and
new interactive audio effects and music custom designed for each
track theme. Need For Speed III: Hot Pursuit for the PlayStation is
available for a suggested retail price of US$49.95 and has an "E"
ESRB rating. Artwork can be downloaded at: http://pr.ea.com/nfs3.zip
From STReport 1412
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