TIP: Click on subject to list as thread! ANSI
echo: video_games
to: JONATHAN FINGAS
from: DAVE MORROW
date: 1998-04-01 07:35:00
subject: Re: Sega

 -=> Quoting Jonathan Fingas to Dave Morrow <=-
 JF> And everything I've seen and heard on the Katana suggests
 JF>that it should be another
 JF> classic.
 
 Just because a system has better hardware than the others out at the
 time, doesn't mean that they are going to succeed. I think people will
 keep their psxs and 64s.. Sega should quit the biz.
 DM>  The Jag sucked. Plus it was made by Atari. It was brought out in the
 DM>  16 bit era too. None of the games looked too good either. And the
 DM>  price was too high. (when first came out)
 JF> The Jag didn't "suck" (as you so eloquently put it) - it 
 JF> was just quickly overwhelmed, underused, and undermarketed. 
 JF> Developers didn't have the time to make the most of it, 
 JF> such as they have had with the PSX.  There was no one 
 JF> "killer title" that kept it moving; ads were few and far 
 JF> between.
 Why didn't devolopers have time to make the most of it? They realised
 it was a sinking ship from the start. What? There was like a total of
 15 titles on it? When no one buys your system, and developers don't
 devolope stuff for it, where does ad money come from? Maybe it didn't
 suck, but it was a preety damn good case of wrong place and the wrong
 time.
 It was released in the 16 bit reign. Nobody beat out the snes and the
 genesis. They beat out the turbo graphix 16, 3DO, jaggy! :),and the
 rest. I think even that neo geo thing. What the hell was that?
 
... `NUFF SAID
___ Blue Wave/QWK v2.12
--- Maximus 3.01
---------------
* Origin: Bob's Back Room (1:163/327)

SOURCE: echomail via exec-pc

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.