ST> Funny - that's what everyone said about the N64 before it came
ST> out... Sega will still have the same problems that they had with the
ST> Saturn; bad management and bad marketting. Bernie Stolar, instead of
ST> being fired for his gross mismanagement of SoA has instead now been
ST> promoted to president of SoA, which pretty much, if you listen to fans
ST> and third party developers in the NG's, makes the Katana dead on
ST> arrival.
The problem is that people DID see the flaws in the N64 before it came out
- Nintendo's insistence on using carts, primarily, and a small collection of
shipping titles. By the way, Nintendo's 1080 Snowboarding is a very good
(and good-looking) game, so I think Nintendo may be redeeming itself at this
point.
As for Sega, you're also proclaiming a lot of things about them that have
yet to be proven, and are based largely on the people - not the product. The
Katana, as it stands, is a VERY fast machine. You'd need a Pentium II and a
Voodoo 2 board to equal it in terms of raw graphics power. Sega has some
excellent titles of their own to back it up, ranging from Virtua Fighter 3 to
LA Riders. Developers will have a much easier time of working on games for
it. If you can code for DirectSGL (PowerVR's native code), Direct3D or
OpenGL, you can write for Katana systems.
I'm not saying that the Katana CAN'T fail. Atari's Jaguar was more
powerful than the SNES and Genesis it had to compete with initially, yet the
company let it flounder. But the Katana itself should succeed!
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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