DM> Because Sega doesn't think about the consumer as much as they think
DM> about lining their pokect with ca$h. They bring out a system just
DM> because they have a idea for a game that would be cool on it. Then
DM> they ditch the system. Sega CD, 32X. I mean come on. How many games
DM> are on the 32X anyway? 4? Oh yeah, then there is the genesis 2.
Actually, Sony seems more eager to line their pockets than Sega is. Have
you noticed that there's a glut of bad titles on the PSX in addition to the
good ones?
Sega's main problem is that they're not very good with add-ons. The only
one that people don't really groan about when they remember it is the
NetLink, and it's still relatively obscure. Sega's main systems tend to be
quite good, at least initially. And everything I've seen and heard on the
Katana suggests that it should be another classic.
DM> The Jag sucked. Plus it was made by Atari. It was brought out in the
DM> 16 bit era too. None of the games looked too good either. And the
DM> price was too high. (when first came out)
The Jag didn't "suck" (as you so eloquently put it) - it was just quickly
overwhelmed, underused, and undermarketed. Developers didn't have the time
to make the most of it, such as they have had with the PSX. There was no one
"killer title" that kept it moving; ads were few and far between.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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