TIP: Click on subject to list as thread! ANSI
echo: video_games
to: DAVE MORROW
from: JONATHAN FINGAS
date: 1998-03-31 22:57:00
subject: Sega

 DM>  Because Sega doesn't think about the consumer as much as they think
 DM>  about lining their pokect with ca$h. They bring out a system just
 DM>  because they have a idea for a game that would be cool on it. Then
 DM>  they ditch the system. Sega CD, 32X. I mean come on. How many games
 DM>  are on the 32X anyway? 4? Oh yeah, then there is the genesis 2.
  Actually, Sony seems more eager to line their pockets than Sega is.  Have 
you noticed that there's a glut of bad titles on the PSX in addition to the 
good ones?
  Sega's main problem is that they're not very good with add-ons.  The only 
one that people don't really groan about when they remember it is the 
NetLink, and it's still relatively obscure.  Sega's main systems tend to be 
quite good, at least initially.  And everything I've seen and heard on the 
Katana suggests that it should be another classic.
 DM>  The Jag sucked. Plus it was made by Atari. It was brought out in the
 DM>  16 bit era too. None of the games looked too good either. And the
 DM>  price was too high. (when first came out)
  The Jag didn't "suck" (as you so eloquently put it) - it was just quickly 
overwhelmed, underused, and undermarketed.  Developers didn't have the time 
to make the most of it, such as they have had with the PSX.  There was no one 
"killer title" that kept it moving; ads were few and far between.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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