NC> But how many actually do?
Startlingly, quite a few companies write chip-specific versions of games.
There are a lot (at least 77 or so) which use 3Dfx' Glide, 18 or so which use
PowerVR's, and Rendition's support is probably somewhere between the two.
And don't forget, companies don't always just write a generic Direct3D
version and call it a day. Forsaken (which will look comparatively dull on
the PSX, ) has how many optimizations in its D3D code for various
chipsets, including the ATI Rage Pro I have.
NC> :)
But do you see what I mean? PSX games might seem better-optimized, but
it's mainly because they don't use rendering features which would otherwise
kill it. You can't play in 640x480 with perpective correction or bilinear
filtering, let alone 800x600 with Phong shading with bump mapping (something
which you need a Voodoo 2 board to do right now).
NC> But the PSX is a very specifically engineered piece of
NC> hardware, if the web was an intented intergration in
NC> the PSX original plans then it wouldn't be a problem
NC> for it to link in and use the technology.
So you're basically saying "that's not fair!" :-) The great advantage of
a PC is that you can follow a gaming trend as soon as it's available, not
when a multinational electronics corporation decides it won't affect their
profit margin.
NC> Sure multi-player over the Internet would be fun,
NC> playing against other people is much more fun than
NC> playing against code-controlled CPU drones. :)
I thought so!
NC> :) Probably!
See! You can't really condemn the PC game industry, because whatever ills
it has often translate equally to the consoles.
NC> :) I used to love Stunt Car Racer on my Atari, great fun, do you know if
NC> theres anything like it out on the current crop of
NC> consoles? It was racing around elavated tracks, usually
NC> with huge sections of track missing which you had to
NC> jump over using the ramps of the course. Great fun,
NC> especially the cracks appearing in your car as you did
NC> the more demanding jumps and landings over the race. :)
I know there's a port of SF Rush on the N64 - I'm not sure about the PSX (I
think so though).
Also, what about Jet Moto? While it's not car racing, there are plenty of
missing track pieces and all kinds of death-defying stunts. One level's
secret involves flying through a house; on the final track, you have to spin
180 degrees into oncoming traffic to win.
NC> :) I look forward to the day when the hardware prices
NC> come down to something near affordable for the Average
NC> Joe in the street.
That probably won't happen for awhile. There'll always be a stunning new
piece of technology that's much faster than anything else, and you'll have to
pay top-dollar (or for you, top-pound) for it. By the time this finally
stops, you'll probably be dealing with "holodeck-quality" systems.
NC> :) But the PSX is engineered to compute specific 3D
NC> rountines, fast. Which it does.
Same thing is true with most 3D boards, and there are some more recent CPUs
(such as 333 MHz P2s and K63Ds) which do the same as well!
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
|