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echo: video_games
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from: TROY H. CHEEK
date: 1998-03-07 20:00:00
subject: BattleSphere Update: 2/15/1998

BattleSphere Update: 2/15/1998
Okay... so there hasn't been an update for some time. So sue me...
What the heck have those losers at ForePleigh been doing with YOUR
BattleSphere all these past weeks? Well, we have been finishing it up.
We have discovered TONS of little annoying bugs, and repaired them
all. I can't begin to explain how difficult it is for a small team
like ours to test a program of this size ourselves. Last count has
358,000+ lines of code and that was a couple of weeks ago. This
project is immense.
Anyhow, the bugs we're finding now are of the
'non-fatal-but-imperfect' type. Nothing here is going to ruin anyone's
great run at the high-score with an unexpected crash. The kind of
thing we're talking about are bugs like the way the music would glitch
if you reset the game, or some menu screens having text off-center, or
one controller setting not being saved, or the ship type menu option
in one play level referring to the wrong type.
Unfortunately, 4Play is jam-packed with all sorts of perfectionist
types (We could make 10 CD's out of all the music tracks Steph has
wrote and discarded or left on the cutting room floor) and so we
really can't stand these glitches.
The upside of this is that the extra time has also given us the
opportunity to add a couple of extra easter-eggs and some clever
touches and redone graphics. We think we have more easter eggs than
any game on the market.
The only things remaining now number very few. First, we have to get
all the music finished. After that, we need to see how much ROM is
left over and potentially add a few more sound samples to fill the
ROM. I discovered a few more things I want to change aesthetically,
but those can be fixed in a few hours. Beyond that, it's a simple
matter of writing a manual.
Whew!
In the Immortal Words of 'Gold Leader': "Almost there... Almost
there..."
... This tagline file edited by Lorena Bo
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