Hello Jonathan !
NC>> Hugely-Big resolution.
JF> Poor you! :-)
I no longer work there anymore though, not enough money and the conditions we
not to my liking. :-|
NC>> the little 14" or 15" as an option for most companies.
JF> Actually, that doesn't seem to be the case around here. If you get a
JF> Pentium II, you're likely to receive a 17" monitor with it. So, I
JF> think this issue on the playing screen is pretty much moot.
Well, as the market place demands, the prices go down, market forces and all
that. Good news for us consumers!
NC>> interpretted what you wrote there? :)
JF> That's more or less what I meant. Since the screen and sound envelop
JF> you more, it doesn't feel like you're sitting in front of a screen,
JF> playing a game; it feels more like you're in it.
Cool, thats why I like arcade machines so much: big, loud, immersive,
especially the big racing ones, like Scud Racer (with feed back) and Daytona.
NC>> systems. :) Black boxes, wooden cabs: sonic bliss!
JF> Well, my ACS-55s don't have oak cabinets, but they ARE black! And
JF> they do sound good too, in addition to having a weird, curved look to
JF> them.
Cool, I can't stand those beige plastic things that come with most cheap
'multi-media' set ups. Yuck!
NC>> But then: JBL and Bose make some good sounding PC sound
JF> I couldn't really argue against those people, but Cambridge is
JF> definitely the ideal company for PC sound. Altec-Lansing (at least,
JF> with their ACS-55s) comes close.
I'll have to take you ears on that one. :)
NC>> delivers perfect, powerful, controlled hi-fi sound.
JF> I know... it does that!
Yeah, happy immersive gaming experiences then! :)
NC>> much power and space and deliver so little in return.
JF> Do you actually play PC games though? Most of the ones I've played
JF> are anything BUT sloppy coding. There are notable exceptions, such
JF> as Carmageddon (they could've optimized a bit more); but on the whole
JF> most PC game designers do an admirable job.
Most games may play well, look good, sound good: but the whole industry
relies on sheer hardware power to make up for there crap bloated coding.
Otherwise everyone would be able to have a platform that is 'current' for
more than three weeks, at the current time you have to upgrade constantly to
cope with the bloated, sloppy code that software houses chuck out to the
consumer.
JF> Besides, I might remind you that there are PC versions of G-Police
JF> and Formula 1, and both are examples of good coding combined with
JF> good gameplay (in my view). You should see the G-Police demo at
JF> 640x480 with EVERY detail on.
I'm sure it looks great, sounds great and plays great, it can still be
sloppyily coded, taking up far too much resources for what is presented to
you on screen.
JF> And what's this about "so little in return?" High-res, faster
JF> loading times, the built-in ability to save games at any point,
JF> multiplayer capability, add-ons... it's hardly limited.
I'm talking about the hardware resources that modern, bloated software
requires: just to run.
NC>> No! They use /loads/ more on the PC.
JF> And get faster load times... aww, too bad!
;-)
CheeryBye
|\|eil
--
"I'm not Skank... thats Skank right there... Skank's dead..." "Thats
ight..."
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* Origin: Neil' Point (2:2503/105.4@fidonet.org)
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