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echo: video_games
to: JONATHAN FINGAS
from: NEIL CAPEL
date: 1998-02-19 18:43:00
subject: Consoles vs. PCs - PCs win

Hello Jonathan ! 
 NC>> Hugely-Big resolution. 
 JF> Poor you!  :-)
I no longer work there anymore though, not enough money and the conditions we 
not to my liking. :-|
 NC>> the little 14" or 15" as an option for most companies. 
 JF> Actually, that doesn't seem to be the case around here.  If you get a
 JF> Pentium II, you're likely to receive a 17" monitor with it.  So, I
 JF> think this issue on the playing screen is pretty much moot.
Well, as the market place demands, the prices go down, market forces and all 
that. Good news for us consumers!
 NC>> interpretted what you wrote there? :)
 JF> That's more or less what I meant.  Since the screen and sound envelop
 JF> you more, it doesn't feel like you're sitting in front of a screen,
 JF> playing a game; it feels more like you're in it.
Cool, thats why I like arcade machines so much: big, loud, immersive, 
especially the big racing ones, like Scud Racer (with feed back) and Daytona. 
 NC>> systems. :) Black boxes, wooden cabs: sonic bliss!
 JF> Well, my ACS-55s don't have oak cabinets, but they ARE black!  And
 JF> they do sound good too, in addition to having a weird, curved look to
 JF> them.
Cool, I can't stand those beige plastic things that come with most cheap 
'multi-media' set ups. Yuck!
 NC>> But then: JBL and Bose make some good sounding PC sound
 JF> I couldn't really argue against those people, but Cambridge is
 JF> definitely the ideal company for PC sound.  Altec-Lansing (at least,
 JF> with their ACS-55s) comes close.
I'll have to take you ears on that one. :)
 NC>> delivers perfect, powerful, controlled hi-fi sound.
 JF> I know... it does that!
Yeah, happy immersive gaming experiences then! :)
 NC>> much power and space and deliver so little in return.
 JF> Do you actually play PC games though?  Most of the ones I've played
 JF> are anything BUT sloppy coding.  There are notable exceptions, such
 JF> as Carmageddon (they could've optimized a bit more); but on the whole
 JF> most PC game designers do an admirable job.
Most games may play well, look good, sound good: but the whole industry 
relies on sheer hardware power to make up for there crap bloated coding. 
Otherwise everyone would be able to have a platform that is 'current' for 
more than three weeks, at the current time you have to upgrade constantly to 
cope with the bloated, sloppy code that software houses chuck out to the 
consumer.
 JF> Besides, I might remind you that there are PC versions of G-Police
 JF> and Formula 1, and both are examples of good coding combined with
 JF> good gameplay (in my view).  You should see the G-Police demo at
 JF> 640x480 with EVERY detail on.
I'm sure it looks great, sounds great and plays great, it can still be 
sloppyily coded, taking up far too much resources for what is presented to 
you on screen.
 JF> And what's this about "so little in return?"  High-res, faster
 JF> loading times, the built-in ability to save games at any point,
 JF> multiplayer capability, add-ons... it's hardly limited.
I'm talking about the hardware resources that modern, bloated software 
requires: just to run.
 NC>> No! They use /loads/ more on the PC.
 JF> And get faster load times... aww, too bad!
 ;-)
CheeryBye
 |\|eil
--
"I'm not Skank... thats Skank right there... Skank's dead..." "Thats 
ight..."
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