RF> Perspective correction ensures that textures don't warp or misalign.
Why are they using that? There never was a situation like that in the
PSX version.
RF> I imagine the software mode will use 8-bit colour, but the 3D
RF> accelerated mode will use 16-bit colour.
So, the PSX version will have more color, since PSX uses 24-it color.
The only difference between the PSX and PC version is that the PC version
will have less color and will fix all the misspelling and translation.
You said it might require a 166 Pentium. Why is it that PSX runs at
33 MHz and it requires a 166 for PC?
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