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| subject: | Re: Console ads |
KV> Sigh, get through your head. The FF7 advertisements KV> helped attract people KV> besides FF veterans. But the problem with that is that most of the people who weren't already Final Fantasy fans had more than likely learned about it months ago - not in ads, but in magazine news. I don't think much of the general public would actively go for that game, especially when the only images they show are cutscenes. KV> Quake was heavily advertised in KV> magazines and the net. KV> The reason it wasn't advertised on TV because there KV> isn't a big market for KV> advertising computer games. Actually, it was hardly advertised at all, if you'd noticed. Magazine "advertising" was largely brief snippets about it in E3 reports, with the occasional major article. Net "advertising" came from people who'd heard about it and were excited enough to put up dedicated sites or articles. --- Maximus 3.01 KV> Thanks for telling me about test drive 4. I'll just KV> wait for Carmorgeddon to KV> come out for PSX. That's "Carmageddon," and I don't know if it's ever going to come to the PSX - it needs serious hardware on the PC as it is. KV> Doom2 is better because it was fun I KV> thought plus the frag KV> action was incredible plus I loved when your guys died hehehe..SPLAT! I KV> also like the add-ons you could d/l off the internet KV> for it. In quake your KV> guys falls upside down or whatever. The add-ons weren't that etacular. So... what you talk about being so good in Doom II was in Doom, and there were plenty of good add-ons for Doom as well. And as for Quake, the death animations are more, well, animated, and varied to boot. Your character can slump down, fly forward and spin around. And of course, you can gib people and let those heads fly. --- Maximus 3.01 ---------------* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) * Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215) |
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