TIP: Click on subject to list as thread! ANSI
echo: video_games
to: STEVE IGREJAS
from: JONATHAN FINGAS
date: 1998-01-20 20:16:00
subject: Yaroze

 SI>        I wouldn't say you would be noticed.  There are 
 SI> so many people making 
 SI> add-ons and games on PC.  It would have to be really 
 SI> good on PC, too, to be 
 SI> noticed.
  Of course - talent is always the key.  But you have to remember that it's 
much easier to create a demo and distribute it everywhere on the Internet 
than it is to do some work on a Yaroze, send it out, and HOPE the companies 
like it enough for you to develop it more.
 SI>        What's Shrak?
  It's part of my whole argument.  :-)  It's an add-on for Quake.  I forget 
who created it, but I believe its origins are in the general Quake community. 
 Notice how you don't see many Wipeout XL, Crash Bandicoot, etc. expansion 
packs for the PSX?  It's because developing those is much less financially 
viable than creating a PC add-on.  You can modify code, pump out new levels, 
monsters, and so on; the only cost for your development tools (if you don't 
count the computer(s) ) is the time it takes to download good editors and 
learn them.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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